Saturday, December 10, 2011


As I've mentioned, I'm playing with my son Alex.  I wanted him to have his own army and he chose Necrons.  Since a new Necron Code was (at the time) about to come out, I agreed it was an excellent choice.  The models have been arriving from eBay ever since.  This is the first batch Alex and I had to build ourselves. It was a LOT harder to assemble these plastics than I expected.  In the old days, assembly meant gluing some arms onto a single hunk of metal and sticking it on a base, if that.  These new kits are far trickier, including a lot of tiny, tiny, parts all requiring assembly.  I was surprised how difficult it was for us to assemble these guys, and even now weapons, heads and other parts keep popping off at regular intervals. The Lychguard in particular are very, very, fragile. That's just nit-picking because they look cool as hell.

The one on your right is holding its weapon backwards. I don't like it.  The Overlord is in the foreground.  The fact he came with the barge (in the back) was primary reason I bought the barge.  Well played Games Workshop, well played.
Alex is really gung-ho to paint them, so I expect it won't be long before they're on the battlefield.


Sunday, December 4, 2011

UltraMarines vs Imperial Guard 2

Alex wanted to do an annihilation battle, and I had no problem with that.  I wanted to do the set-up where the battlefield was drawn into quarters and the armies set up opposite each other diagonally.  He had no problem with that. With that sorted, we placed our minis and got to it.

The Battlefield

Imperial Guard putting Penal Legion troopers out front

"I don't wanna go!"

The Commander leading from the front (that went badly.)

Terminators taking the forward position. Those fence pieces are among my favorite terrain bits. They don't obscure firing, or provide cover, but do obstruct troop movement. Tanks just go through them.

Rhinos and Assault Marines bring up the rear.

Two Speeders, two Dreadnaughts, a Techmarine, and a Servitor.


The first turn.

First turn casualties. (Stopped using the flash. The photos are darker, but better.)

Second turn casualties.

Marines, disembark!

Veterans (with Meltabombs) assault!  This was awesome. Two Chimeras full of melta-bomb armed veterans poured out and surrounded the Dreadnaughts. They destroyed one of them. 

Firing range. Killed a few marines, but they killed my tanks right back.

Turn three casualties.

Turn four casualties.

Additional turn 4 casualty.

The game ended after turn 5, with me getting 1 VP for destroying one Dreadnaught.  I could never finish off any other troops or vehicles.  Alex wiped out my Penal Legion squad and Command Squad, for a total of 2 VP, so got his second win in a row.